Rangechecker 1.3.7 stable
Published
· published 8 Jul 2024 · uploaded by tvbrowntown
Changelog
FIXES: Equipment, Item Set, Tactic, and Spell changes trigger a new min/max check.
Does not attempt to get distance of GameObjects that are considered HOSTILE. eg. Doors, boxes, resource drop.
Actually works on Return of Reckoning by not calling a dead function.
Module: Rangechecker
Folder
Rangechecker · 4 files
· .mod declared 1.3
LibSlash
registry
LibSlash
Package
- File
- rangechecker-1.3.7.zip
- Size
- 4 KB
- SHA-256
- f911677976c5b570aa5ac6bbf3171386b4d56ec6caef3d42e4bd928fa666dc91
- Source
- legacy (converted from 7z)
- Layout
- standard
Verification
- 14 KB extracted, 4 files.
- No unsafe paths.
- Legacy 7Z archive converted to ZIP.
- Archive opened (4 files).
- 1 .mod file(s) found; layout "standard".
- 4 files staged for the package.
- 1 module(s) parsed.
- All listed Lua and XML files are present.
- gameVersion matches the current client (1.4.8) or is not declared.
- WARInfo categories and careers are valid.
- Every required dependency is stock, bundled or a registry addon.
- Module names do not clash with other registry addons.
- No executables or scripts.
- Package rebuilt with 4 files.
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