← warTerminal

warTerminal 1.1.1 stable

Published · published 12 May 2021 · uploaded by xyeppp
Download
Changelog

-Added the ability to Save & Load multiple project files. You can save as, rename and delete your files after. A code preview window will display when you have selected a file in the load combobox. A warning will display when trying to load with current unsaved changes.

-Added a Line Count & Project Name to the top of DevPad display.

-Added an Undo button to go back to the most recent saved state.

-Pressing TAB inside the DevPad will insert 4 empty spaces for indentation.

-Pressing ESC on an empty Terminal input box will toggle between DevPad/Terminal if DevPad is open.

-Pressing ESC inside the DevPad will toggle focus between DevPad/Input box, or close DevPad if code is empty and terminal not showing.

-Fixed an issue present in 1.1.0 where if you closed the DevPad pressing "Close" it would not focus the terminal input box.

Module: EA_UiDebugTools
Folder ea_uidebugtools · 6 files · .mod declared 2.0 · overrides stock module
EATemplate_DefaultWindowSkin stock
Package
File
warterminal-1.1.1.zip
Size
20 KB
SHA-256
656cd56e409a0378e4fc601294c439c9d8919e65cd232a93ed98e4c6069d0d29
Source
legacy
Layout
standard
Verification
  • 19 KB compressed, 131 KB extracted, 6 files.
  • No unsafe paths.
  • Archive opened (6 files).
  • 1 .mod file(s) found; layout "standard".
  • 6 files staged for the package.
  • 1 module(s) parsed.
  • 4 listed file(s) are missing from the package.
  • gameVersion matches the current client (1.4.8) or is not declared.
  • WARInfo categories and careers are valid.
  • Every required dependency is stock, bundled or a registry addon.
  • Module names do not clash with other registry addons.
  • This package overrides stock module(s) shipped with the client: EA_UiDebugTools.
  • No executables or scripts.
  • Package rebuilt with 6 files.

Comments on 1.1.1

No comments yet.

Log in to comment.